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  <title>Salvage War · Dispatches</title>
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  <description>Dated notes from the development of Salvage War: what was built, what was measured, what changed.</description>
  <language>en</language>
  <item>
    <title>A new name for the same war</title>
    <link>https://www.salvagewar.com/dispatch-salvage-war</link>
    <guid>https://www.salvagewar.com/dispatch-salvage-war</guid>
    <pubDate>Fri, 06 Nov 2026 12:00:00 +0000</pubDate>
    <category>Project</category>
    <description>The old name turned out to be taken, so the game is Salvage War now. What changed, what did not, and the two days it took to get the new address to answer.</description>
  </item>
  <item>
    <title>Why another classic RTS?</title>
    <link>https://www.salvagewar.com/dispatch-why-another-rts</link>
    <guid>https://www.salvagewar.com/dispatch-why-another-rts</guid>
    <pubDate>Tue, 03 Nov 2026 12:00:00 +0000</pubDate>
    <category>Project</category>
    <description>The question the project started with: can an RTS handle better than the ones we play today? What that means, what is built so far, and what comes next.</description>
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  <item>
    <title>Every click answers in the same frame</title>
    <link>https://www.salvagewar.com/dispatch-same-frame</link>
    <guid>https://www.salvagewar.com/dispatch-same-frame</guid>
    <pubDate>Tue, 03 Nov 2026 12:00:00 +0000</pubDate>
    <category>Development</category>
    <description>An order waits a few ticks before it runs, because lockstep needs it. The click marker, the order line and the acknowledgement answer at once, so you never feel it. The small comforts around it.</description>
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  <item>
    <title>The same battle on every PC</title>
    <link>https://www.salvagewar.com/dispatch-same-battle</link>
    <guid>https://www.salvagewar.com/dispatch-same-battle</guid>
    <pubDate>Tue, 03 Nov 2026 12:00:00 +0000</pubDate>
    <category>Development</category>
    <description>Only the orders travel over the network; every PC fights the whole war. Why there is no floating point in the simulation, why replays come free, and how a hash every tick finds a desync.</description>
  </item>
  <item>
    <title>The Fallen Structures</title>
    <link>https://www.salvagewar.com/structures</link>
    <guid>https://www.salvagewar.com/structures</guid>
    <pubDate>Mon, 02 Nov 2026 12:00:00 +0000</pubDate>
    <category>Design</category>
    <description>Pieces of the Ring that landed whole and never stopped working. Six neutral structures on every map, claimed by whoever walks in and held by whoever keeps the door. What each one does, and why the Orbital Gun Battery takes three engineers.</description>
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  <item>
    <title>The AI levels, side by side</title>
    <link>https://www.salvagewar.com/dispatch-ai-levels</link>
    <guid>https://www.salvagewar.com/dispatch-ai-levels</guid>
    <pubDate>Tue, 27 Oct 2026 12:00:00 +0000</pubDate>
    <category>Development</category>
    <description>Every behaviour rule from every level laid out and compared, after a Normal AI beat a Brutal one. It cannot be that Normal beats Brutal. It was. What changed.</description>
  </item>
  <item>
    <title>The impact as a volume</title>
    <link>https://www.salvagewar.com/dispatch-impact-vdb</link>
    <guid>https://www.salvagewar.com/dispatch-impact-vdb</guid>
    <pubDate>Sun, 25 Oct 2026 12:00:00 +0000</pubDate>
    <category>Development</category>
    <description>A fireball and a dust surge baked as volumes for the impact, and two days lost to a Blender bug before a single frame of smoke existed. The dust is right. The fireball is a dome, not a mushroom. Yet.</description>
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  <item>
    <title>Her night, in her words</title>
    <link>https://www.salvagewar.com/dispatch-her-night</link>
    <guid>https://www.salvagewar.com/dispatch-her-night</guid>
    <pubDate>Fri, 23 Oct 2026 12:00:00 +0000</pubDate>
    <category>Story</category>
    <description>Imani Wekesa opens the trailer from the yard at the foot of Lift Three, seventeen minutes past five. Why the story starts with her and not with the Ring.</description>
  </item>
  <item>
    <title>Does the impact change who wins? Not yet.</title>
    <link>https://www.salvagewar.com/dispatch-impact-gate</link>
    <guid>https://www.salvagewar.com/dispatch-impact-gate</guid>
    <pubDate>Thu, 22 Oct 2026 12:00:00 +0000</pubDate>
    <category>Development</category>
    <description>Four hundred and eighty matches against the gate. At normal field amounts nobody even harvests the craters. With scarce fields the salvage tips matches, but only by distance, and nobody fights over one. What the AI has to learn before the gate passes.</description>
  </item>
  <item>
    <title>The land remembers the Fall</title>
    <link>https://www.salvagewar.com/dispatch-land-remembers</link>
    <guid>https://www.salvagewar.com/dispatch-land-remembers</guid>
    <pubDate>Fri, 09 Oct 2026 12:00:00 +0000</pubDate>
    <category>Art</category>
    <description>Scattered grass and rocks have no love in them. Every crater gets a scorched streak on the same side, so the whole map agrees about where the sky came from.</description>
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    <title>Two factions, one skeleton</title>
    <link>https://www.salvagewar.com/dispatch-one-skeleton</link>
    <guid>https://www.salvagewar.com/dispatch-one-skeleton</guid>
    <pubDate>Sun, 04 Oct 2026 12:00:00 +0000</pubDate>
    <category>Design</category>
    <description>Both sides fill the same role slots and answer them differently. Why that keeps a C&amp;C player at home in either, and lets one AI play both.</description>
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